
Look: Get Township Codes
All right. About four years ago, I downloaded this game "just to have something to poke at while waiting for my laundry." Today, I'm the type of person who sets a timer to ensure that I don't miss my cheese production. My partner simply sighs when she hears the tiny train whistle sound. You can accept or reject that as my credibility. In any case, the most common question I get is, "How do you actually get coins and cash without spending real money?" (by "people" I mean my co-op chat and my sister, who started playing because of me and now beats me at regattas, which is rude). Here are all the things I've discovered, along with the stupid errors. In particular, the stupid errors.
First, let's take a brief look at the two currencies. Your main source of income is coins. Over time, gold will make you millions of dollars. They are used for buildings, land, factories, and other commonplace items. The valuable item is Township Cash (the green bills). It appears in small amounts. Like, two here, five there, and then you inadvertently hit "finish now" on a sugar order, causing fourteen of them to vanish. You then sit there looking at your phone as if you've just witnessed someone toss a sandwich into a river. Different approaches, different currencies. Since coins are simpler and will make you feel good, let's start with them. Getting Coins: The dull response is the right one.
The helicopter is your closest companion. Be kind to him. He's called Chuck. Orders are the most dependable source of coin income in the entire game, and Chuck brings them. Not glitzy. Simply steady. My rule is that when you're online, you should never leave the helicopter board full of unfulfilled orders. Coins and XP are awarded for each order you complete, and you receive a lovely bonus payout when you clear several orders in a row. I remove an order and allow a new one to come in if I truly can't fulfilll it because it requires three items for which I don't currently have factories. Don't treat it with preciousness. Expert advice: load as much as you can into the helicopter before bed, then leave a few slots open so that new orders can be placed during the nite. Get paid after waking up and filling them. It's essentially a job. A sweet job. Two. Keep your factories operational. ALWAYS. This is what distinguishes those who are perpetually broke from those who are not. A factory that is idle is one that is defrauding you. I have a crazy little ritual: every time I launch the game, I do a lap and top up every production queue before doing anything else, including the mine, the zoo, or looking at what my co-op is screaming about. Dairy, bakery, feed mill, sugar mill—all of it. After that, I go play. Because the truth is that you can't become wealthy in Township by doing one clever thing. Having forty things cooking quietly all the time makes you wealthy. Third. Plant wheat as if it were your character. Wheat is inexpensive, quick, and consumed by all. A good third of my fields are permanently planted to wheat. also corn. I experience a genuine flicker of shame if I ever open the game and discover that I am low on wheat. Forty. The town market and the railroad. You can't grow the raw materials that the train brings in, but you can transform them into completed goods that you can sell for more money. A cartoon locomotive mixed with traditional value-add capitalism. Every time the market stalls are replenished, it's worthwhile to take a quick look because sometimes there's a stack of something you really need for less money than creating it yourself, and other times you can sell off excess. When I was two short on a community building, I once purchased an entire stall of glass, and to be honest, that was the best seven hundred coins I have ever spent. Fifth. Town residents and zoo visitors. Your zoo just gets going once it starts up. While you're working on other tasks, money is printed in the background. The same is true for the population of your town: more people means more passive income. Although it's not the most spectacular use of money, building houses adds up. The secret to winning both in this game and, supposedly, in life is boring compounding. The true difficulty is obtaining Township Cash. Yes. green money. This is where I get really passionate. One. Raise your level (yes, that's the tip). You get money for each level-up. In other words, anything that grants XP is actually giving you money. The level bar is fed by helicopter orders, airplanes, construction projects, and finished collections. For this reason, I advise you to pursue activity rather than cash directly. Two. Do the accomplishments. Take a look at them. For about six months, I didn't use the achievements menu. When I finally opened it after six months, I found that I was three cheese deliveries away from a sizable sum of money, and that roughly six more deliveries had almost been made by mistake. Check out yours now. I mean it. You are unaware of how ridiculously close some of them are. Third. The biggest source of money is a regatta. It's almost comical how much money you leave on the table if you don't participate in an active co-op. I work in a cooperative with a bunch of adorable oddballs (shoutout to the group chat, you know who you are, and no, I'm still not sure why we're named after a soup). Cash is directly awarded for regatta tasks, and additional rewards are awarded upon completion. I can make more money with a successful regatta weekend than with two weeks of casual play. Choose a co-op that is appropriate for your level of activity, in my opinion. If you play twice a week in a sweaty top-tier crew, you will be kicked out and feel horrible. Additionally, avoid joining a dead one where three people handle every task. Seek out a group that actually completes regattas, is talkative, and has a clear point requirement. Additionally, and I say this with love, talk to people. Let us know if you are unable to play this weekend. Just people not typing four words accounts for half of co-op drama. Forty. Mine → museum holdings → money. The mine is a slot machine that periodically produces artifact pieces for the museum that resemble jigsaw puzzles. Get money and XP when you finish a collection. I have a completely illogical belief that the top-left corner of the mine is luckier because I run mine runs religiously. No, it is not. Even so, I do it. Fifth. extending your territory. Cash-filled boxes are frequently discovered when clearing new land. One of the more fulfilling experiences in the game is when you spend a lot of money on expansion permits and the land reimburses you with a small amount of money. Basically, free money hidden beneath a rock. Sixth. breeding in a zoo. Cash rewards are given for completing enclosures and breeding pairs. Financially, my zoo is a well-oiled machine, but esthetically, it is a complete mess. I have an emotional bond with a raccoon. Seven. Events and airplanes. You can get community building materials and other goodies by loading planes. Due to their generosity, time limit, and rewards that are typically significantly higher than the typical drip rate, seasonal events are nearly always worthwhile to participate in. I clear my schedule a little more than I'd like to admit whenever a new event begins. The section where I advise you not to spend your money. This is the most crucial part, and it mostly consists of my admissions. Don't use money to expedite production. I'm pleading. It will be finished in four minutes. Set the phone aside. Get a snack. The nite I "wanted to finish the order before bed" and lost about eighty dollars by hurrying up a strawberry harvest at two in the morning is still fresh in my mind. 80. Regarding strawberries. I could have purchased real strawberries. Don't spend money on decorations right away. I am aware that the tiny fountain is adorable. When you're wealthy in six months, it will still be cute. Do set aside money for materials for barn and silo expansion. This is the only truly fantastic way for a free-to-play player to spend money. The largest bottleneck in the entire game is getting stuck with a full barn, and purchasing the final few materials is worthwhile when you're just missing an expansion and there isn't a plane in sight. That's the purchase that truly generates a profit for you. Purchasing a necessary ingredient for a significant regatta task can occasionally be worthwhile. Occasionally. Make a decision.
Make a mental budget for yourself because "just a few cash" can add up horribly quickly. If you want to steal it, here's my real daily schedule. Restock each factory and field as soon as the game is open. Fill the helicopter and remove anything that seems hopeless. I'll run. Look at the regatta board and select a task that I can truly complete. Fill the train or aircraft with whatever is prepared. Take a look at the market vendors. Closely played. 40 minutes later, reopen the game like a raccoon going back to its bin. Total time: several times a day, perhaps five minutes each session. In this game, that really is all it takes to maintain a comfortable level of wealth. I would actually get a tattoo of that one piece of advice. The plan is to be patient.
Township is meant to make you feel a little behind in order to encourage spending. However, the money and coins will accumulate on their own if you simply keep everything running, fulfilll your orders, join a respectable cooperative, and refrain from frantically pressing the speed-up button. With the exception of the emotional cost of being so invested in a cartoon dairy, my town has grown to be enormous and I have spent almost no actual money on it. In any case, that's my brain dump. Tell me if you have a trick that I missed, and I will definitely try it tonight rather than go to bed. Go fill up your factories now. You haven't, I'm sure. 🌾.